Task 資料表與自然語句解析(單次提醒)、依原型的接案/觸發/逾期追擊演出、 委託與關係帳本/情緒的回饋迴路(含默契旗標)、主動關照(待辦偵測+作息交叉比對, 稀有度節流不重複台詞)、排程器可靠性(服務重啟後重新掃描 PENDING 任務掛回 JobQueue,逾期立即補觸發)。J.mjs 以 spawnSync 實際重啟服務驗證 J-7。 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
336 lines
10 KiB
Plaintext
336 lines
10 KiB
Plaintext
// Kokorone 資料模型
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// R-2 會將 provider 由 sqlite 切換為 postgresql,並為 MemoryRetriever 加上 pgvector 語意檢索。
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generator client {
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provider = "prisma-client"
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output = "../packages/db/generated"
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}
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datasource db {
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provider = "sqlite"
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}
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enum CharacterSource {
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ORIGINAL // 原創
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EXISTING_WORK // 既有作品
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}
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enum CharacterBuildStatus {
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CANDIDATE // 候補
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BUILT // 已建置
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}
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enum MemorySource {
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INTERACTION // 互動
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OFFLINE_GENERATED // 離線生成
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SOURCE_EXTRACTION // 原作萃取
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}
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// 情緒標籤類型:對應情緒子系統六種狀態(見 D 群組)
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enum EmotionTag {
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CALM // 平靜
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JOY // 愉悅
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SAD // 低落
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ALERT // 警戒
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SHY // 害羞
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GRUMPY // 彆扭
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}
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enum RelationshipStage {
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STRANGER // 陌生 0-19
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ACQUAINTANCE // 認識 20-39
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FRIEND // 朋友 40-59
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CLOSE_AMBIGUOUS // 摯友-曖昧 60-79
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BONDED // 羈絆 80-100
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}
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// I-1 週期表:平日/週末/假期各一份時段表
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enum ScheduleDayType {
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WEEKDAY // 平日
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WEEKEND // 週末
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HOLIDAY // 假期/特殊日
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}
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enum ScheduleSlotStatus {
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SLEEP // 睡眠
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BUSY // 忙碌
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SEMI_BUSY // 半忙碌
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FREE // 空閒
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}
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// J-1 委託類型
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enum TaskType {
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ONE_TIME // 單次提醒
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RECURRING // 週期提醒
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CONDITIONAL // 條件提醒
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QUERY_ORGANIZE // 查詢整理
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TODO_TRACKING // 代辦追蹤
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}
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enum TaskStatus {
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PENDING // 尚未觸發
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TRIGGERED // 已觸發,等候使用者回應
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COMPLETED // 已完成
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FAILED // 執行失敗
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CANCELLED // 已取消
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}
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model User {
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id String @id @default(cuid())
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name String
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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relationships Relationship[]
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relatedMemories EpisodicMemory[]
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tasks Task[]
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@@map("users")
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}
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model Work {
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id String @id @default(cuid())
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title String
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volumeProgress String? // 卷數進度
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worldview String? // 世界觀
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progressAnchor String? // 作品進度錨定點(M-9/N 群組使用;描述作品實際描寫過的時期)
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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characters Character[]
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@@map("works")
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}
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model Character {
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id String @id @default(cuid())
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workId String?
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work Work? @relation(fields: [workId], references: [id], onDelete: SetNull)
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source CharacterSource
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buildStatus CharacterBuildStatus @default(CANDIDATE)
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// 角色設定表七欄位
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basicInfo String // 基本資料:名字、年齡、外型、出身
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backgroundStory String // 背景故事:成長經歷、重大事件
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personalityArchetype String // 性格原型:傲嬌/冷淡/天然呆/元氣/大小姐/三無
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likesDislikes String // 喜好/厭惡
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goalsObsessions String // 目標/執念
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speechStyle String // 說話方式:口癖、語尾詞、第一/第二人稱
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initialRelationValue String? // 人際初始值:對誰親近、對誰有心結
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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aliases CharacterAlias[]
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episodicMemories EpisodicMemory[]
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semanticMemories SemanticMemory[]
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proceduralRules ProceduralRule[]
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emotionState EmotionState?
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relationships Relationship[]
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contrastTriggerLogs ContrastTriggerLog[]
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scheduleSlots ScheduleSlot[]
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specialDays SpecialDay[]
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scheduleExceptions ScheduleExceptionLog[]
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tasks Task[]
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proactiveCareLogs ProactiveCareLog[]
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@@map("characters")
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}
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// G-4 反差萌稀有度控制:記錄每次反差行為觸發的時間,供冷卻期判定。
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model ContrastTriggerLog {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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triggeredAt DateTime @default(now())
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@@map("contrast_trigger_logs")
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}
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// I-1 作息表:平日/週末/假期各一份時段表,每個時段一列。
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model ScheduleSlot {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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dayType ScheduleDayType
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startMinute Int // 當天 00:00 起算的分鐘數(0~1440),跨午夜的時段請拆成兩列
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endMinute Int
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status ScheduleSlotStatus
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label String? // 固定行程名稱,例如「社團活動」
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@@map("schedule_slots")
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}
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// I-1 特殊日:考試週、生日、原作紀念日——當天整天視為 HOLIDAY 作息。
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model SpecialDay {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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date DateTime // 只使用日期部分(比對年/月/日)
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label String
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@@map("special_days")
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}
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// I-4 破例規則:記錄每種破例最後一次觸發的時間,供稀有度冷卻判定。
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model ScheduleExceptionLog {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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exceptionType String // LATE_NIGHT_CHAT/SNEAK_REPLY_IN_CLASS/ADJUST_SCHEDULE
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triggeredAt DateTime @default(now())
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@@map("schedule_exception_logs")
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}
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model CharacterAlias {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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formalName String // 正式名
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nickname String? // 暱稱
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calledByOthers String? // 他人稱呼(作品中其他角色如何稱呼)
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createdAt DateTime @default(now())
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@@map("character_aliases")
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}
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model EpisodicMemory {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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content String
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occurredAt DateTime // 發生時間
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emotionTag EmotionTag
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emotionIntensity Float // 情緒強度
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retrievalCount Int @default(0) // 提取次數
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lastRetrievedAt DateTime?
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source MemorySource
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weight Float @default(1) // 權重(供遺忘/檢索排序使用)
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relatedUserId String? // 這段記憶與哪位使用者相關(E-5 關係加權檢索用)
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relatedUser User? @relation(fields: [relatedUserId], references: [id], onDelete: SetNull)
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createdAt DateTime @default(now())
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@@map("episodic_memories")
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}
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model SemanticMemory {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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fact String // 去情境化事實
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about String // 對象(關於誰/什麼)
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createdAt DateTime @default(now())
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@@map("semantic_memories")
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}
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model ProceduralRule {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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situation String // 情境
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responsePattern String // 回應模式
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weight Float @default(1)
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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@@map("procedural_rules")
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}
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model EmotionState {
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id String @id @default(cuid())
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characterId String @unique
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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calm Float @default(100) // 平靜
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joy Float @default(0) // 愉悅
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sad Float @default(0) // 低落
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alert Float @default(0) // 警戒
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shy Float @default(0) // 害羞
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grumpy Float @default(0) // 彆扭
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updatedAt DateTime @updatedAt
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@@map("emotion_states")
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}
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model Relationship {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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userId String
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user User @relation(fields: [userId], references: [id], onDelete: Cascade)
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intimacy Int @default(0) // 親密度 0~100
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trust Int @default(0) // 信任度 0~100
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firstMet DateTime?
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lastInteraction DateTime?
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interactionCount Int @default(0)
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stage RelationshipStage @default(STRANGER)
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ledgerEntries SentimentLedgerEntry[]
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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@@unique([characterId, userId])
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@@map("relationships")
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}
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model SentimentLedgerEntry {
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id String @id @default(cuid())
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relationshipId String
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relationship Relationship @relation(fields: [relationshipId], references: [id], onDelete: Cascade)
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date DateTime
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event String
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weight Float // 允許正負:正向事件為正值,負向事件為負值
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createdAt DateTime @default(now())
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@@map("sentiment_ledger_entries")
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}
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// J-1 委託:使用者請角色做的事。執行(觸發準時度)是引擎責任,演出(接案/觸發/追擊的台詞)是角色責任。
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model Task {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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userId String
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user User @relation(fields: [userId], references: [id], onDelete: Cascade)
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type TaskType
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content String // 委託內容(去除時間片語後的純委託描述,例如「開會」)
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rawText String // 使用者原始輸入,供回顧/記憶引用
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triggerAt DateTime? // 單次提醒的觸發時間;週期提醒改用 cronExpression
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cronExpression String? // 週期提醒(node-cron 表達式)
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condition String? // 條件提醒的條件描述(MVP 為文字紀錄,不做真實環境條件監測)
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status TaskStatus @default(PENDING)
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triggeredAt DateTime? // 最近一次實際觸發的時間
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triggerMessage String? // 最近一次觸發演出的訊息內容(供前端/測試輪詢)
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overdueNudgeCount Int @default(0) // J-4 逾期追擊次數
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lastNudgeAt DateTime?
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completedAt DateTime?
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createdAt DateTime @default(now())
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updatedAt DateTime @updatedAt
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@@map("tasks")
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}
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// J-6 主動關照:記錄每次主動關心的觸發時間與內容,供稀有度節流與「不重複台詞」判定。
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model ProactiveCareLog {
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id String @id @default(cuid())
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characterId String
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character Character @relation(fields: [characterId], references: [id], onDelete: Cascade)
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userId String
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message String
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triggeredAt DateTime @default(now())
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@@map("proactive_care_logs")
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}
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