Files
Kokorone/prisma/migrations/20260819062301_t32_sleep_debt/migration.sql
T
jiantw83andClaude Sonnet 5 1bea06e3cd feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能
新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、
時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙
測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-08-20 09:10:26 +08:00

13 lines
476 B
SQL

-- CreateTable
CREATE TABLE "sleep_debts" (
"id" TEXT NOT NULL PRIMARY KEY,
"characterId" TEXT NOT NULL,
"accumulatedMinutes" REAL NOT NULL DEFAULT 0,
"lastReconciledDate" DATETIME,
"updatedAt" DATETIME NOT NULL,
CONSTRAINT "sleep_debts_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES "characters" ("id") ON DELETE CASCADE ON UPDATE CASCADE
);
-- CreateIndex
CREATE UNIQUE INDEX "sleep_debts_characterId_key" ON "sleep_debts"("characterId");