feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能
新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、 時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙 測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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-- RedefineTables
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PRAGMA defer_foreign_keys=ON;
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PRAGMA foreign_keys=OFF;
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CREATE TABLE "new_procedural_rules" (
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"id" TEXT NOT NULL PRIMARY KEY,
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"characterId" TEXT NOT NULL,
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"situation" TEXT NOT NULL,
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"responsePattern" TEXT NOT NULL,
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"weight" REAL NOT NULL DEFAULT 1,
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"sourceSceneId" TEXT,
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"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
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"updatedAt" DATETIME NOT NULL,
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CONSTRAINT "procedural_rules_characterId_fkey" FOREIGN KEY ("characterId") REFERENCES "characters" ("id") ON DELETE CASCADE ON UPDATE CASCADE,
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CONSTRAINT "procedural_rules_sourceSceneId_fkey" FOREIGN KEY ("sourceSceneId") REFERENCES "scenes" ("id") ON DELETE SET NULL ON UPDATE CASCADE
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);
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INSERT INTO "new_procedural_rules" ("characterId", "createdAt", "id", "responsePattern", "situation", "updatedAt", "weight") SELECT "characterId", "createdAt", "id", "responsePattern", "situation", "updatedAt", "weight" FROM "procedural_rules";
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DROP TABLE "procedural_rules";
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ALTER TABLE "new_procedural_rules" RENAME TO "procedural_rules";
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PRAGMA foreign_keys=ON;
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PRAGMA defer_foreign_keys=OFF;
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