feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能
新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、 時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙 測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,9 +1,17 @@
|
||||
import { PrismaClient } from "../generated/client.js";
|
||||
import { PrismaBetterSqlite3 } from "@prisma/adapter-better-sqlite3";
|
||||
|
||||
export function createPrismaClient(): InstanceType<typeof PrismaClient> {
|
||||
export interface CreatePrismaClientOptions {
|
||||
// T33:供測試量測查詢次數用(驗證批次查詢不隨資料量線性成長),一般呼叫端不需要帶這個選項。
|
||||
logQueries?: boolean;
|
||||
}
|
||||
|
||||
export function createPrismaClient(options: CreatePrismaClientOptions = {}): InstanceType<typeof PrismaClient> {
|
||||
const url = process.env.DATABASE_URL ?? "file:./prisma/dev.db";
|
||||
const adapter = new PrismaBetterSqlite3({ url });
|
||||
if (options.logQueries) {
|
||||
return new PrismaClient({ adapter, log: [{ emit: "event", level: "query" }] });
|
||||
}
|
||||
return new PrismaClient({ adapter });
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user