feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能
新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、 時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙 測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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"use client";
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import { useEffect, useState } from "react";
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import {
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attemptRomanceMilestone,
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confessRomance,
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fetchRomanceState,
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type ConfessionOutcome,
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type MilestoneResult,
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type MilestoneType,
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type RomanceStage,
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type RomanceState,
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} from "../lib/api";
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const ROMANCE_STAGE_LABELS: Record<RomanceStage, string> = {
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NONE: "朋友(戀愛軸未啟動)",
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INTERESTED: "在意",
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AMBIGUOUS: "曖昧",
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PARTNER: "戀人",
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DEEP_PARTNER: "深度伴侶",
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CRISIS: "關係危機",
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};
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const CONFESSION_OUTCOME_LABELS: Record<ConfessionOutcome, string> = {
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INELIGIBLE: "目前角色不具戀愛軸資格,無法告白。",
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REJECTED_TOO_SOON: "現在提還太尷尬了,她需要一點時間緩一緩。",
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REJECTED: "她婉拒了……心動值受到影響。",
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ACCEPTED: "她答應了!你們正式成為戀人。",
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};
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const MILESTONE_LABELS: Record<MilestoneType, string> = {
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DISTANCE_SHORTENED: "拉近距離",
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OCCASIONAL_CONTACT: "偶爾的肢體接觸",
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LATE_NIGHT_TALK: "深夜談心",
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HAND_HOLDING: "牽手",
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HUG: "擁抱",
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FOREHEAD_KISS: "額頭吻",
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CASUAL_INTIMACY: "日常親密互動",
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};
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interface RomanceSectionProps {
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characterId: string;
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userId: string;
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refreshKey: number; // 每完成一輪對話就遞增,讓戀愛狀態隨事件即時更新
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}
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// L-9:對話介面顯示心動值與戀愛階段,並提供告白/里程碑操作。
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// 「不得把失敗畫成成功」:confess/milestone 的結果一律照 outcome/allowed 如實呈現,不做樂觀 UI。
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export function RomanceSection({ characterId, userId, refreshKey }: RomanceSectionProps) {
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const [state, setState] = useState<RomanceState | null>(null);
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const [confessionMessage, setConfessionMessage] = useState<{ outcome: ConfessionOutcome } | null>(null);
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const [milestoneType, setMilestoneType] = useState<MilestoneType>("DISTANCE_SHORTENED");
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const [milestoneResult, setMilestoneResult] = useState<MilestoneResult | null>(null);
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const [pending, setPending] = useState(false);
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async function refresh() {
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try {
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setState(await fetchRomanceState(characterId, userId));
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} catch {
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// 戀愛狀態查詢失敗不影響對話本身,維持上一次已知狀態。
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}
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}
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useEffect(() => {
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void refresh();
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// eslint-disable-next-line react-hooks/exhaustive-deps
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}, [characterId, userId, refreshKey]);
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async function handleConfess() {
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setPending(true);
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setConfessionMessage(null);
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try {
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const result = await confessRomance(characterId, userId);
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setConfessionMessage({ outcome: result.outcome });
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await refresh();
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} catch {
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setConfessionMessage(null);
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} finally {
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setPending(false);
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}
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}
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async function handleMilestone() {
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setPending(true);
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setMilestoneResult(null);
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try {
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const result = await attemptRomanceMilestone(characterId, userId, milestoneType);
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setMilestoneResult(result);
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await refresh();
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} catch {
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setMilestoneResult(null);
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} finally {
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setPending(false);
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}
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}
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if (!state) {
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return null;
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}
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return (
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<div className="flex flex-col gap-2 rounded-2xl border p-3 text-xs" style={{ borderColor: "var(--line)" }}>
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<div className="flex items-center justify-between">
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<span style={{ color: "var(--ink-soft)" }}>
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心動值 <b style={{ color: "var(--accent)" }}>{state.romanceMeter}</b>
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</span>
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<span className="rounded-full px-2 py-0.5 font-bold" style={{ background: "var(--chip-bg)", color: "var(--accent)" }}>
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{ROMANCE_STAGE_LABELS[state.romanceStage]}
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</span>
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</div>
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<div className="flex items-center gap-2">
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<button
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type="button"
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onClick={() => void handleConfess()}
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disabled={pending}
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className="rounded-full px-3 py-1 font-bold text-white disabled:opacity-50"
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style={{ background: "var(--accent-bright)" }}
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>
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告白
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</button>
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<select
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value={milestoneType}
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onChange={(event) => setMilestoneType(event.target.value as MilestoneType)}
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disabled={pending}
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className="rounded-full border bg-transparent px-2 py-1"
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style={{ borderColor: "var(--line)", color: "var(--ink)" }}
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>
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{Object.entries(MILESTONE_LABELS).map(([value, label]) => (
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<option key={value} value={value}>
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{label}
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</option>
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))}
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</select>
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<button
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type="button"
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onClick={() => void handleMilestone()}
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disabled={pending}
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className="rounded-full border px-3 py-1 disabled:opacity-50"
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style={{ borderColor: "var(--line)", color: "var(--ink)" }}
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>
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嘗試
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</button>
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</div>
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{confessionMessage && (
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<p style={{ color: confessionMessage.outcome === "ACCEPTED" ? "var(--accent)" : "var(--ink-soft)" }}>
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{CONFESSION_OUTCOME_LABELS[confessionMessage.outcome]}
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</p>
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)}
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{milestoneResult && (
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<p style={{ color: milestoneResult.allowed ? "var(--accent)" : "var(--ink-soft)" }}>
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{milestoneResult.allowed
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? `${milestoneResult.isFirstTime ? "(第一次)" : ""}她接受了這個舉動。`
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: milestoneResult.reactionLine ?? "現在還不是時候。"}
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</p>
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)}
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</div>
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);
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}
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