feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能

新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、
時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙
測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-20 09:10:26 +08:00
co-authored by Claude Sonnet 5
parent 127a59dafd
commit 1bea06e3cd
195 changed files with 17219 additions and 738 deletions
+20 -159
View File
@@ -1,169 +1,30 @@
import { useState } from "react";
import {
KeyboardAvoidingView,
Platform,
Pressable,
ScrollView,
StyleSheet,
Text,
TextInput,
View,
} from "react-native";
import type { EmotionTag } from "@kokorone/shared";
import { sendChatMessage, fetchExpression, type TachieExpressionResponse } from "../../lib/api";
import { EMOTION_LABELS } from "../../lib/emotion-labels";
import { generateSessionId } from "../../lib/id";
import { useCallback } from "react";
import { ScrollView, StyleSheet } from "react-native";
import { useFocusEffect } from "expo-router";
import { LobbyPreview } from "../../components/LobbyPreview";
import { useUnread } from "../../lib/unread-context";
const CHARACTER_ID = "seed-character-genki";
const USER_ID = "seed-user-primary";
const EXPRESSION_LEAD_MS = 220; // O-2/Q-2:表情先變化、文字延後一小段時間出現,跟 apps/web 的作法一致。
// T20-P2:聊天分頁改為大廳優先——取代舊版寫死單一角色的 1:1 聊天畫面(該畫面併入 T38 的 SOLO
// 房後,固定角色的假設已不成立:使用者現在透過大廳喊人,答應者可能是任何角色)。實際對話畫面
// 移到 app/room/[roomId].tsx,由本畫面的房間清單/大廳呼叫導向。
export default function LobbyScreen() {
const { markRead } = useUnread();
interface Message {
role: "user" | "character";
text: string;
}
// Q-2 行動版佈局:立繪半身像置於上方 40% 為背景層,對話流覆蓋其上向下延伸——
// 跟行動網頁版同一份設計原則,只是這裡用 View 的 flex 排版而非 CSS。立繪本體目前是佔位色塊
// (O 群組的 PixiJS 渲染器是網頁 DOM/Canvas 實作,沒有移植到 React Native,見本群組實作記錄)。
export default function ChatScreen() {
const [sessionId] = useState(() => generateSessionId());
const [messages, setMessages] = useState<Message[]>([]);
const [input, setInput] = useState("");
const [sending, setSending] = useState(false);
const [dominant, setDominant] = useState<EmotionTag>("CALM");
const [intimacy, setIntimacy] = useState(0);
const [expression, setExpression] = useState<TachieExpressionResponse | null>(null);
const [error, setError] = useState<string | null>(null);
async function handleSend() {
const text = input.trim();
if (!text || sending) {
return;
}
setSending(true);
setError(null);
setInput("");
setMessages((prev) => [...prev, { role: "user", text }]);
try {
const result = await sendChatMessage(CHARACTER_ID, USER_ID, sessionId, text);
if (result.availability === "NO_REPLY") {
return;
}
if (result.context) {
setDominant(result.context.emotion.dominant);
setIntimacy(result.context.relationship.intimacy);
}
try {
setExpression(await fetchExpression(CHARACTER_ID, USER_ID));
} catch {
// 表情查詢失敗不影響對話本身。
}
await new Promise((resolve) => setTimeout(resolve, EXPRESSION_LEAD_MS));
setMessages((prev) => [...prev, { role: "character", text: result.text }]);
} catch {
setError("訊息傳送失敗,請確認 api 服務是否已啟動");
} finally {
setSending(false);
}
}
// Q-4:使用者切回本分頁即視為已讀推播提示(各房未讀數則由 LobbyPreview 每次刷新時各自更新)。
useFocusEffect(
useCallback(() => {
markRead();
}, [markRead]),
);
return (
<KeyboardAvoidingView
style={styles.flex}
behavior={Platform.OS === "ios" ? "padding" : undefined}
>
<View style={styles.tachieArea}>
<Text style={styles.tachieLabel}>親密度 {intimacy}</Text>
<View style={styles.emotionChip}>
<Text style={styles.emotionChipText}>{EMOTION_LABELS[dominant]}</Text>
</View>
<View style={[styles.tachiePlaceholder, expression ? { opacity: 0.85 + expression.magnitude * 0.15 } : null]} />
<Text style={styles.tachieCaption}>立繪(表情差分即時變化)</Text>
</View>
<ScrollView style={styles.messages} contentContainerStyle={styles.messagesContent}>
{messages.length === 0 && <Text style={styles.hint}>傳個訊息,開始今天的對話吧。</Text>}
{messages.map((message, index) => (
<View
key={index}
style={[styles.bubble, message.role === "user" ? styles.bubbleUser : styles.bubbleCharacter]}
>
<Text style={styles.bubbleText}>{message.text}</Text>
</View>
))}
</ScrollView>
{error && <Text style={styles.error}>{error}</Text>}
<View style={styles.inputRow}>
<TextInput
value={input}
onChangeText={setInput}
placeholder="輸入訊息……"
style={styles.input}
editable={!sending}
onSubmitEditing={handleSend}
/>
<Pressable onPress={handleSend} disabled={sending}>
<Text style={[styles.sendButton, sending ? styles.sendButtonDisabled : null]}>送出</Text>
</Pressable>
</View>
</KeyboardAvoidingView>
<ScrollView style={styles.flex} contentContainerStyle={styles.content}>
<LobbyPreview />
</ScrollView>
);
}
const styles = StyleSheet.create({
flex: { flex: 1, backgroundColor: "#FFF5F7" },
tachieArea: {
height: "40%",
backgroundColor: "#FCE4EC",
alignItems: "center",
justifyContent: "flex-end",
paddingBottom: 16,
},
tachieLabel: { position: "absolute", top: 14, left: 14, fontSize: 11, color: "#8a6b6f" },
emotionChip: {
position: "absolute",
top: 14,
right: 14,
backgroundColor: "#FFE0EA",
borderRadius: 999,
paddingHorizontal: 12,
paddingVertical: 4,
},
emotionChipText: { color: "#FF7E9D", fontWeight: "bold", fontSize: 12 },
tachiePlaceholder: {
width: 120,
height: 190,
borderTopLeftRadius: 60,
borderTopRightRadius: 60,
borderBottomLeftRadius: 24,
borderBottomRightRadius: 24,
backgroundColor: "#FF9EB5",
},
tachieCaption: { fontSize: 11, color: "#8a6b6f", marginTop: 8 },
messages: { flex: 1 },
messagesContent: { padding: 16, gap: 8 },
hint: { fontSize: 13, color: "#8a6b6f" },
bubble: { maxWidth: "80%", borderRadius: 16, padding: 10 },
bubbleUser: { alignSelf: "flex-end", backgroundColor: "#FF7E9D" },
bubbleCharacter: { alignSelf: "flex-start", backgroundColor: "#EFEFEF" },
bubbleText: { color: "#222" },
error: { color: "#FF7E9D", fontSize: 12, paddingHorizontal: 16 },
inputRow: {
flexDirection: "row",
alignItems: "center",
gap: 8,
margin: 12,
paddingHorizontal: 16,
paddingVertical: 8,
borderRadius: 999,
borderWidth: 1,
borderColor: "#E5D5D8",
},
input: { flex: 1, fontSize: 14 },
sendButton: { color: "#FF7E9D", fontWeight: "bold" },
sendButtonDisabled: { opacity: 0.5 },
content: { paddingBottom: 24 },
});