feat(遊戲化): 新增大廳、附身、時間流、後日談進度等遊戲化系統功能
新增角色大廳(lobby)邀約與通話、附身(possession)、時鐘(clock)抽象、 時間流與睡眠負債、後日談進度、行為選擇與旁觀反應等模組,並補齊對應冒煙 測試(R~V)與單元測試;同步調整 web/mobile 對應頁面與元件。 Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -1,7 +1,11 @@
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import { Tabs } from "expo-router";
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import { HeartbeatDot } from "../../components/HeartbeatDot";
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import { useUnread } from "../../lib/unread-context";
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// Q-2 底部分頁籤:聊天/角色/日常/設定,同行動網頁版佈局+這一層分頁籤是 APP 相對於行動網頁的唯一差異。
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export default function TabsLayout() {
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const { hasUnread } = useUnread();
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return (
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<Tabs
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screenOptions={{
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@@ -9,7 +13,14 @@ export default function TabsLayout() {
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tabBarActiveTintColor: "#FF7E9D",
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}}
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>
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<Tabs.Screen name="index" options={{ title: "聊天" }} />
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<Tabs.Screen
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name="index"
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options={{
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title: "大廳",
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// Q-4/T20-P2:收到推播、或任一房間有未讀訊息時,籤上顯示心跳紅點;都清了才不佔版面。
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tabBarIcon: hasUnread ? () => <HeartbeatDot size={8} /> : undefined,
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}}
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/>
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<Tabs.Screen name="character" options={{ title: "角色" }} />
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<Tabs.Screen name="daily" options={{ title: "日常" }} />
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<Tabs.Screen name="settings" options={{ title: "設定" }} />
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